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What I benefits from War power leveling11/6/2008
There is a quick tab of the benefits of the Warhammer power leveling... Some facts:        
-100 manna over 10 sacs to each person in the party of the effective leveling.
-Can proc once every 30 seconds.
-3% to proc, still procs pretty much every 30 seconds.   
   
So, once you have about 1600 healing you're beginning to get into the overkill zone
I personally think that between 1500 and 1600 healing and you should be fine, then you should start looking into other stat gems depending on class, spirit and mp5 as a priest, mp5 and spell cit. And a paladin, spirit and mp5 as a druid and god knows what as Warhammer online power leveling, I don’t really know what they work off of. I have 1700 plus healing which is overkill I would much rather have a bit more spell cit. to get over 25% holy spell cit. chance but my gear only has 4 gem sockets 1 of which is a meta socket which my meta gem(the half cast gem) requires more blues than yellows. So as I get different gear ill change it as well as I can.                          
Now I know that this is a perfect situation, war power leveling every chance it gets and you have the perfect raid build, etc... But, I am clearly convinced that if you have between 1600 and 1700 healing you should sacrifice the 81 healing on your mace for spell surge.                                                                     
I don’t know how many people have tried this but a guild called Wait for Saunders on shattered halls has required that on at least one pave epic healing weapon that you get out of a raid you will have spell surge. I don’t know how well it’s working out for them seeing as how I haven’t talked to them in ages but I am also convinced that Warhammer Leveling is actually better than 81 healing assuming you have enough plus healing already.
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